![]() ![]() Training occurs through repetition of skill-related actions (e.g., hitting a monster with a longsword trains long blades and fighting skills), using experience from a pool refilled as the player defeats monsters. The Crawl skill system covers many abilities, including the ability to move freely in armor or silently, mount effective attacks with different categories of weapons (polearms, long or short blades, maces, axes, and staves), master spells from different magical colleges (the elements, necromancy, conjuration, enchantments, summoning, etc.), utilize magical artifacts, and pray to divinities. Together, class and race determine base equipment and skill training, though characters may later attempt to acquire any in-game skill. Wanderers represent an atypical option and receive a random skill set. Classes include the traditional roles of fighter, wizard, and thief as well as specialty roles, among them monks, berserkers, assassins, crusaders, and elemental spellcasters. Subject to racial exclusions, the player next chooses a character class from among over twenty selections. Racial selection sets base attributes, future skill advancement, and physical characteristics such as movement, resistances, and special abilities. Crawl starts with the player's choice of one of over twenty races: several different types of elves, two types of dwarves, humans, ogres, octopi, birds, centaurs, merfolk, and other fantasy beings. ![]()
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